Lakes provide the player with money for each adjacent tile. Lakes cost $0, which is why the player only pays the cost printed above the tile they selected. The backside of each tile shows a lake and its abilities. They only pay the cost printed above the tile and then turn it over. To place a lake, the player chooses a tile in the market row. The last kind of tile a player can place is a lake. They only have to pay the cost printed above the tile when removing it. After placing the tile and resolving all the effects of it, the player must remove a tile from the Real Estate Market. To buy a basic tile, the player chooses one of the tiles and pays the cost of the tile. However, the effect they are looking for is probably on a basic tile. Players may not always like the tiles in the market row. The lake makes $2 for a new adjacent blue tile. The community park makes +1 reputation for the adjacent blue tile. The postal service makes +1 income for adding another blue tile. The parking lot makes +3 income for having three blue or gray tiles adjacent to it. They get +1 income because of the effect in the upper right corner. These effects include changing income, reputation, money, and population. The player must consider the effects from this tile, all adjacent tiles, other tiles in their borough, and tiles in opponent’s boroughs. Players will now have to make adjustments because of this tile. The player then places the tile in their borough adjacent to at least one other tile. To do this, the player must pay the cost of the tile plus the cost printed above the tile. Most turns, players will buy a building from the Real Estate Market. Now that the setup is complete, players take turns either placing a building tile or investing in a building. The goals will affect the player’s strategies. Anyone can win public goals, but the private goals can only be won by the player who selects it. For instance, a goal might award the player with the fewest green tiles or the highest income at the end of the game. The first seven buildings from the “A” stack are placed face up in the Real Estate Market below the middle board.īefore the game begins, each player looks at two private goals and selects one to keep. The tiles are divided into groups “A,” “B,” and “C.” Each letter has different building tiles, and the number of buildings in each stack change with different player counts. The first board is for the money, the middle one is home to basic tiles and public goals, and the last board is where the tiles are stacked. ![]() The communal area, shown to the right of the player boards in the photo, consists of three boards and the scoring track. The player boards and main boards make the game easier to setup and play. Furthermore, each player starts with $15 and three investment tokens. ![]() Player boards separate each player’s borough, mark income, and reputation. At the start of the game, each player is given three tiles these tiles give the player a starting income of $0, a starting reputation of one, and a starting population of two. Each player gets an area where they will build their city with the given resources. The picture below shows the setup of the game. However, as the game progresses, players will try to increase their reputation to get a higher population. At first, they want to build up income so that they can afford more expensive tiles. Each round, players get to place a tile into their borough. Suburbia is an economic city building game. This is the goal of the board game Suburbia, published by Bezier Games and designed by Ted Alspach. Build residential, civic, industrial, and commercial industries to get a larger population than all of the neighboring boroughs. Players place building tiles in their boroughs to get income, reputation, and population in their city.Ĭonvert your small town into a thriving city.
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